Quick Tip: How to use Google Analytics for Tracking in Flash

In this Quick Tip I’ll show you how to examine the way visitors are using your websites, widgets and games. Then we’ll look at how to improve them based on this info! Introduction Building nice looking websites is great; building websites that have a high Return Of Investment is priceless. Recently I joined the web team of a Brussels based communication agency, a team with expert knowledge in the fields of user experience design, content strategies, software development, and interaction design. We spend a lot of time on wireframes, storyboards, and prototypes, which guarantees that the functionality and the content of the websites are optimal before any graphical design takes place.

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Quick Tip: FireWorks to Flash in About Ten Seconds

Sometimes, Flash just isn’t the right tool for the job at hand. It’s not great at creating textured buttons, for example. Luckily for us Adobe users, Fireworks is – and we can drag an object from Fireworks to Flash in about ten seconds. This Quick Tip will show you how.

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Getting to Grips With Alpha Channel Video

The creative uses for alpha channel video aren’t limited to your local weatherman. In this Basix installment I’m going to show you how to pull a key in After Effects CS4, how to create an alpha channel video in the Adobe Media encoder, how to use that video in Flash and then we’ll wind up the lesson looking at ways to creatively use alpha channel video in Flash. Ready? Let’s get started..

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Unsmiley face in Actionscript 3

I found an interesting tutorial here that draws a smiley face using the Actionscript 3 drawing API. The face shape is created using only Actionscript code to draw the eyes, mouth and face using the… Copyright © 2010 ilike2flash. This Feed is for personal non-commercial use only.

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Rain effect in Actionscript 3

I previously created a rain effect in Actionscript 2 where rain drops fell vertically from the top of the stage area. In this tutorial I will provide code for the Actionscript 3 version. The steps in… Copyright © 2010 ilike2flash.

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Custom cursor in AS3 part 2

I previously created the custom cursor in AS3 tutorial where the cursor object was initially placed on the stage. In this tutorial I will be dynamically adding the cursor object onto the stage from… Copyright © 2010 ilike2flash. This Feed is for personal non-commercial use only.

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Create a Customizable Snow Effect with ActionScript 3.0

It’s been a cold winter all over the place, so let’s recognize that fact with a nice wintery scene. In this tutorial we will create a falling snow effect using Flash and ActionScript 3.0. Final Result Let’s take a quick look at the final effect: Step 1: Brief Overview Using an image as a background we will create a falling snow effect. The snow will be a user defined MovieClip that will be exported to be used as a class.

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Meet Michael Williams! Activetuts+ Technical Editor

We have big plans for Activetuts+ this year and we’ve started by adding a new member to the team! Michael Williams , who’s written a number of tuts for us already, has jumped on board as Technical Editor. He’ll proof-read the technical aspects of each tut, ensuring the ActionScript is up to scratch and that best practices are adhered to. What does this mean for you, the reader? Put simply, you can expect more content and improved quality.

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Exporting Code-Driven Flash as a QuickTime Movie

In the days of Macromedia, working between Flash and QuickTime was rough territory for designers and animators. Then in 2007, when Adobe took the helm and released Flash CS3, a lot of compatibility issues were resolved. In this exercise, I am going to show you how a purely code-driven animation can be exported as a QuickTime movie and further enhanced in After Effects CS4. Final Result The movie below shows the final effect we’re going to work towards: Get the Flash Player to see this player.

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Limit drag and drop in AS3

I previously created a drag and drop tutorial in Actionscript 3 where you could freely drag the object around the stage area. However, this meant the object could also go beyond the stage boundaries…. Copyright © 2010 ilike2flash. This Feed is for personal non-commercial use only.

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