Create a Retro CRT Distortion Effect Using RGB Shifting
Mar 10, 2010 AIR, Actionscript 3.0, Flash, Flex, General, Tutorials
In this tutorial you’ll learn how to separate an image’s three different color channels to create an RGB shift effect. I’ll also show you some graphics tricks to mimic an old CRT display. Final Result Preview Here’s an example of the effect we’ll be creating: The main takeaway in this tutorial is going to be the RGB shifting effect, but I’ll also demonstrate how to create the CRT scan lines, noise, and roll bar graphics. Step 1: About RGB Images Every image on your computer screen is displayed using the colors red, blue and green.
Tags: Actionscript 3.0, become-a-fan, displayobject, distortion, Flash, movie, stage, tutorial, Tutorials
Quick Tip: How to use Google Analytics for Tracking in Flash
Mar 8, 2010 AIR, Actionscript 3.0, Flash, Flash Catalyst, Flex, General, Tutorials
In this Quick Tip I’ll show you how to examine the way visitors are using your websites, widgets and games. Then we’ll look at how to improve them based on this info! Introduction Building nice looking websites is great; building websites that have a high Return Of Investment is priceless. Recently I joined the web team of a Brussels based communication agency, a team with expert knowledge in the fields of user experience design, content strategies, software development, and interaction design. We spend a lot of time on wireframes, storyboards, and prototypes, which guarantees that the functionality and the content of the websites are optimal before any graphical design takes place.
Tags: actionscript, analytics, articles, components, facebook, Flash, freebies, Tutorials
Create 3D Effects With the Stardust Particle Engine
Mar 5, 2010 AIR, Actionscript 3.0, Flash, Flex, General, Tutorials
In my previous tutorial Shoot Out Stars with the Stardust Particle Engine , I explained the basic workflow of Stardust. This time, we’ll take things further and examine a couple of techniques for creating true 3D particle effects! Introduction We’ll begin with a demonstration of how to use the Stardust’s native 3D engine. Then, I’ll show you how to get Stardust to work with Papervision3D; we’ll be creating 3D particle effects with Papervision3D’s Particles class and DisplayObject3D class. Previously… We’re going to pick up where we left off in the first tutorial .
Tags: Actionscript 3.0, AIR, become-a-fan, document, Flash, Flex, particle, particles, pause, Tutorials
Redesign and Other Tuts News
Mar 5, 2010 AIR, Actionscript 3.0, Flash, Flex, General, Tutorials
Over the last three days we’ve been steadily rolling out a new Tuts+ theme across all 8 sites. The new design is a refinement more than a big change, with lots of little improvements in usability and more suited to big screens. Read on to learn more about the redesign and lots of news about Plus! 1 The Plus Project As you may know we have some pretty big plans for these Tuts+ sites. While today they are humble little tutorial blogs, we’ve thought for some time that it would be cool to build an entire platform for education.
Tags: AIR, Animation, articles, become-a-fan, facebook-become, flickr, news, Tutorials, Twitter
Quick Tip: FireWorks to Flash in About Ten Seconds
Mar 4, 2010 AIR, Actionscript 3.0, Flash, Flash Catalyst, Flex, General, Tutorials
Sometimes, Flash just isn’t the right tool for the job at hand. It’s not great at creating textured buttons, for example. Luckily for us Adobe users, Fireworks is – and we can drag an object from Fireworks to Flash in about ten seconds. This Quick Tip will show you how.
Tags: Animation, articles, Flash, Flash Catalyst, freebies, quick tips, Tutorials, Twitter
Getting to Grips With Alpha Channel Video
Mar 3, 2010 AIR, Actionscript 3.0, Flash, Flex, General, Tutorials
The creative uses for alpha channel video aren’t limited to your local weatherman. In this Basix installment I’m going to show you how to pull a key in After Effects CS4, how to create an alpha channel video in the Adobe Media encoder, how to use that video in Flash and then we’ll wind up the lesson looking at ways to creatively use alpha channel video in Flash. Ready? Let’s get started..
Tags: articles, basix, become-a-fan, download-the-screencast, facebook-become, Flash, Flex, freebies, screencast, screencasts, Tutorials
New Video Tutorial on ByteArray Image Decoding
Mar 3, 2010 AIR, Actionscript 3.0, Flash, Flash Catalyst, Flex, General, Tutorials
I just finished uploading a new tutorial that shows you how to use the ByteArray class to parse and display images in formats that Flash doesn’t natively support, in this case BMP. In the tutorial I explain how to read a file specification and translate that into ActionScript 3.0 code. If you need an introduction to the ByteArray class you can check out my slides from the recent workshop I did in Amsterdam. Lee
Tags: 3d-video-wpf, Adobe Flash, brimelow-flash, brimelow-wpf, Flash, flash-forward, flash-killer, flash-tutorial, flash-tutorials, Flex, Lee Brimelow, macromedia, Tutorials, wpf-flash, wpf-tutorials
Quick Tip: How to Use a Document Class in Flash
Mar 2, 2010 AIR, Actionscript 3.0, Flash, Flex, General, Resources, Tutorials
We’re making some changes at Activetuts+. From now on, our tutorials will be using class-based code, instead of timeline code, wherever possible. This Quick Tip explains what you’ll need to know. Why Use Class Files?
Tags: Actionscript 3.0, constructor, Flash, movie, quick tips, timeline, tutorial, Tutorials
Making Armatures With the Bones Tool in Flash CS4
Feb 26, 2010 AIR, Actionscript 3.0, Flash, Flex, General, Resources, Tutorials
Getting started with the bones tool can be intimidating and tricky, but it can be your best friend for animating once you’ve had some practice. You can create bones (armatures) for graphic shapes (like a simple triangle) or a set of movie clips. During this screencast, I’ll demonstrate using the bones tool with shapes and will follow up using bones with movie clips. Shapes Animating shapes with bones gives your animation abilities you don’t have with a simple graphic shape tween.
Tags: Animation, bones, bones-rules, Flash, Flex, go-be-creative, search engine, steve-dell, tutorial
Quick Tip: Get a Random Number Within a Specified Range Using AS3
Feb 25, 2010 AIR, Actionscript 3.0, Flash, Flex, General, Resources, Tutorials
We often need to use a randomly generated number for certain situations; using Math.random() * n will usually do the trick, but it will only calculate a number from 0 to n . What if we need a number that doesn’t give 0 as the minimum value? How can you generate a random number between 100 and 1000? I’ll show you how to do it in this Quick Tip.
Tags: actionscript, Actionscript 3.0, carlos-yanez, Design, Flash, Flex, function, gustavo-guichard, number, quick tips, Resources, tutorial








